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Student Union President at the University of Skövde. Double bachelor’s degrees: B.Sc. in User Experience Design and B.A. in Psychology.
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The project evaluated University of Skövde’s game development exhibition booth to improve how it communicates the value of game development education and research. Through heuristic and user experience evaluations of both the physical and digital environment, issues related to information architecture, clarity, and content depth were identified.
User feedback was synthesized into UX artifacts such as personas, customer journey maps, and concept mock-ups, resulting in user-centered design recommendations to increase engagement, clarity, and inspirational impact.

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The project focused on evaluating and improving the usability of Didriksons’ website, with particular emphasis on how users understand and use product property icons for waterproofness, warmth, and breathability. Through a cognitive walkthrough and usability testing with scenario-based tasks, users’ navigation, interpretation of icons, and use of filtering functions were analyzed. The findings revealed shortcomings in the clarity and placement of the icons, which led to design recommendations aimed at improving user understanding, efficiency, and confidence when selecting the right garment.

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This project showcases a collaborative prototype developed for Drivhuset Skaraborg, focusing on designing an intuitive, visually engaging web experience for students, teachers, and partners. Our team created a mid-fidelity Figma prototype that emphasizes clear typography, consistent use of brand colors, and interactive elements such as flip cards and event calendars.
Key design considerations included responsive layout scaling, user-centered navigation flows, and a visually structured presentation. The prototype reflects both functional usability and creative expression, aligning with Drivhuset’s mission to support entrepreneurial development.

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